MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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Release Something! Day IV: Discussion Thread!

I will make it the third game on my short list for today, Azn.

Rose's Review Thread.

You should review Mage Duel and, if you get a chance, Shadowrun: Missions. But then again, so should everybody else!

[FULL]Sacred Earth: Bonds

I don't know if you saw my response in the Release Something discussion topic, but this was broken when I tried to play it.

Release Something! Day IV: Discussion Thread!

Wow, this Release Something Day was a huge success. I can't believe how many substantial releases we have.

In a way, it's almost a bad thing, because it's like the indie gaming equivalent of what the christmas holidays are for commercial game releases; the "market" is so flooded with good games that there's no way anyone can play everything.

Here are the games I have at least tried to play (in one case, watch) and commented on so far:
World Crafters v.10 (Got bored and stopped.)
Intellia (Fatal Error at start.)
Complete Chaos (missing characterset stopped me 20 minutes in)
Fenrir (I FINISHED IT.)
Sacred Earth: Bonds (Fatal error at start.)
Dragon Fantasy II (Got bored and stopped. Might try to finish later)
and the RTDE Trailer

Here are the games I'm still trying to play today:
*Hellion
*Phantom Legacy
*One more game, yet to be decided.

On a related note, has anyone but Red tried Mage Duel? Has anyone at all tried Shadowrun: Missions? My download count is...disappointing, to say the least, but then again, considering all the great "competition", I'm not surprised.

Release Something! Day IV: Discussion Thread!

World Crafters v.10 by Maia (And Others?)
My first impression was that you just have way, way, way too many unnecessary RMVX scripts in this project, they're negatively effecting performance, and you know it, so why not take some of them out?

My second impression, is that this is exactly like an RMVX version of an Elder Scrolls game; the same alchemy, persuasion, and quest systems, only without any of the fighting, dungeons, detailed setting, or POINT at least as far as I have played. I don't know, the generic impoverished teenage boy that is your main character is not really somebody I want to be. In spite of all the features and bells and whistles and broad open world gameplay, this just didn't capture my interest. I just kept thinking...what's the point?

Anyway, I think you guys need to kill some of the scripts and I think you need to give the game some kind of a point, because playing as a generic blank slate farmer's son who does a bunch of errands with an end goal of maybe being lucky enough to earn a pocket knife just doesn't do it for me as a game beginning.

[DEMO] Beyond Eden: Chronicles of Nod

Complete game, eh? I'll definitely check this out.

Everyone still plays rm2k3 games, but I didn't think anyone was still using the hideous 2k3 RTP battle charsets.

Anyway, I'll check this out later on, a bit burnt out on amature games for now having marathon played and commented on: Fenrir, Dragon Fantasy, Complete Chaos, and the trailer for RTDE in rapid succession.

Release Something! Day IV: Discussion Thread!

Dragon Fantasy II by Ephiam:
Holy 8-bit, batman!

The good news is, this game is an outright PERFECT clone/hybrid of an NES Dragon Warrior/Final Fantasy game. Unlike all the other games I have played so far, it had no major problems or bugs. It is well made, polished, and appealing for all the same reasons that Hero's Realm is. The graphics and sounds perfectly evoke the exact right feel that the creator was going for, so great job to Ephiam on that.

The bad news is, I never had the patience for the original Dragon Warrior/FF games for NES, and the same goes for Dragon Fantasy II. I stopped playing after going through the cave to the south, crossing several bridges, and winding up at a tower, which apparently was not the tower I was looking for, and included only a vague hint and a door I couldn't open. I was frustrated with the inability to save anywhere but in town, and as a result I stopped playing right there. I would strongly suggest making saving on the map possible. It is less likely I'll pick the game up again, largely because I'll have to redo all of that somewhat tedious progress that I was unable to save after completing the first time.

My only other issue was balance; I feel like I would be stronger if I had a party full of Knights, rather than the Knight, Mage, Priest party I have. The Knight does almost as much damage as the mage, and can do it as much as he wants, rather than needing MP to do it. If the Mage had more MP, it wouldn't be an issue. Also, for whatever reason, my custom name for my mage like...didn't take when I entered it, so I have a mage named mage by accident, and a hero named Hiro on purpose.

[Demo] Fenrir: First Operation

Bug Report/Minicritique:

This is as close as anyone has come to the much attempted and universally failed "impossible dream" of making a decently fun and playable shooter game for rm2k3.

Fenrir 2's battle system is mostly functional, which is pretty damn impressive considered how ILL SUITED the engine is to this sort of thing. However, it is thoroughly breakable, and also feels cheap and unfair, for the following reasons:

Here's what I don't like:
*The corpses of enemies, even though invisible and "dissapeared", will still stop your bullets, which is very annoying. I don't know if this is a glitch, or intentional, but it makes the game almost impossible to play.
*Health pickups are both rare and provide an extremely minimal benefit
*When you die and are forced to respawn at a checkpoint, the enemies you killed are back. When combined with another issue I have, which is where you spawn right ON the teleport off, and have to move off and on again to actually teleport, it can cause you to accidentally ping pong back and forth between being damaged/killed by enemies in the last area you "cleared" and being damaged/killed by enemies in the next area, both of which are camping near the entrance.
*The beginning of the demo are each jaggedly abrupt. Would it kill you to have an intro/outro?
*The shotgun has (very) limited ammo, but I see no ammo counter, and no way to reload it.
*Health should be restored after dying, and isn't, hence a checkpoint is really a fuck you. LOL, you have one health, you can't go back to before you got hit, and you need to get through this area with only one health. Not fun.
*Enemy behavior is random and erratic, (except for the behavior of the final boss, which was excellent, and reminded me of a boss fight in my one semi-ABS game I ever released.)

Here's what's broken:
*Just before I turned the generator in the basement on, I was "killed" in a way that caused my Health bar to dissapear from the screen, and me to become completely invincible. I could still be hit, but I couldn't die, except when running from the giant electricity monster. Enemy damage couldn't kill me. Ironically, this fixed my issues with the game being too hard...but of course, created issues with the game being completely broken.

Screenshot:

No matter how many times this guy shoots me, at this point, I am invincible (no health bar) and will never die. I don't know what causes this glitch, but you might want to look into it!

Aesthetic Issues:
*While you have obviously made an inconoclastic choice in using such chibi graphics for such a dark and violent game, I still feel that something as simple as using a darker screen tone could help your game feel more like the type of game you want it to be.
*You really, really need to find better sounds for the machine gun firing, shotgun firing, and bullets hitting cover. The RTP absorb sfx really aren't cutting it. GET SOME SOUNDS THAT SOUND LIKE GUNS.
*I feel that considering your game plays like but doesn't have the flashy graphics of your average cabinet/arcade shooter, it might be advantageous for it to have a story better than its current one, which seems like one of those stories hastily slapped onto an cabinet/arcade shooter.

However, I don't want you to feel overwhelmed by negativity. Fenrir is a good looking and relatively playable ABS game in rm2k3, something I have long thought impossible. You've obviously put a lot of work into this progress, Sam, and it shows.

Release Something! Day IV: Discussion Thread!

Hmm, I remember that was how I tried to set the skill up initially, and it didn't work at all for some reason. Anyway, I'll tinker with it a bit more.

Release Something! Day IV: Discussion Thread!

- When picking the Healer's secondary ability, Prinn's Panacea and Flame Shield had the same description (Heal physical status ailments)

Yes, this occurs, but only if you're female. I have fixed it! Good find!

- Feeblemind seems pretty useless. I used it when fighting an Evoker and his regular spells went from ~115 damage to ~95 out of 300HP, giving me one extra turn (which offset the turn used casting it). I rerolled for a different strategy

Really, really, really depends on your build. If you have high arcane or direct damage of your own, Feeblemind is much more effective, but it's not a great skill on its own.

My usual strategy was to Sleep+ManaBurn magic users (since the evocation spells hurt for ~1/3 of my health) until they have to do regular attacks, when I just Blind+MirrorImage them and I rarely get hit except for mobs that I can't debuff in time or special attacks like the Scorpion stinger which aren't affected by the accuracy mods.

Excellent. This is different enough from the strategies I used when beta testing Illusionist that i am really, really glad it works. If you know of a way to make something like the scorpion sting effected by Evasion, let me know.

- Manarape has no animation
I'll check into this....come to think of it, I don't think I ever USED manarape. Yup, okay, checked it, and you're right. I just gave it an animation now.

- The camera pans are boring and repetative. Its always the same thing with the same crowd which just sits there. The special fight one was definetly a nice change in pace.

The miniboss and boss fight panimations are different, and I might consider changing the intro for Act II and Act III, and making it shmancier as well (maybe some animation/movement/variety in the crowd). For this release, my focus was on the battles.

- The game keeps deequipping my Enchantment at some point when I fight. I have to reequip it after every battle

While it might seem annoying, this is a feature, not a glitch. What the spell Mirror image does IS create an enchantment which replaces your current enchantment that you have in the slot. I might create a system to auto-re-equip your previous enchantment after the fight if a lot of people feel it's a big enough problem to warrant this.

Anyway, I'm pleased that someone is playing it and look forward to the rest of your feedback.

Fenrir- Demo 2 by Sam:
This is as close as anyone has come to the much attempted and universally failed "impossible dream" of making a decently fun and playable shooter game for rm2k3.

Fenrir 2's battle system is mostly functional, which is pretty damn impressive considered how ILL SUITED the engine is to this sort of thing. However, it is thoroughly breakable, and also feels cheap and unfair, for the following reasons:

Here's what I don't like:
*The corpses of enemies, even though invisible and "dissapeared", will still stop your bullets, which is very annoying. I don't know if this is a glitch, or intentional, but it makes the game almost impossible to play.
*Health pickups are both rare and provide an extremely minimal benefit
*When you die and are forced to respawn at a checkpoint, the enemies you killed are back. When combined with another issue I have, which is where you spawn right ON the teleport off, and have to move off and on again to actually teleport, it can cause you to accidentally ping pong back and forth between being damaged/killed by enemies in the last area you "cleared" and being damaged/killed by enemies in the next area, both of which are camping near the entrance.
*The beginning of the demo are each jaggedly abrupt. Would it kill you to have an intro/outro?
*The shotgun has (very) limited ammo, but I see no ammo counter, and no way to reload it.
*Health should be restored after dying, and isn't, hence a checkpoint is really a fuck you. LOL, you have one health, you can't go back to before you got hit, and you need to get through this area with only one health. Not fun.
*Enemy behavior is random and erratic, (except for the behavior of the final boss, which was excellent, and reminded me of a boss fight in my one semi-ABS game I ever released.)

Here's what's broken:
*Just before I turned the generator in the basement on, I was "killed" in a way that caused my Health bar to dissapear from the screen, and me to become completely invincible. I could still be hit, but I couldn't die, except when running from the giant electricity monster. Enemy damage couldn't kill me. Ironically, this fixed my issues with the game being too hard...but of course, created issues with the game being completely broken.

Screenshot:

No matter how many times this guy shoots me, at this point, I am invincible (no health bar) and will never die. I don't know what causes this glitch, but you might want to look into it!

Aesthetic Issues:
*While you have obviously made an inconoclastic choice in using such chibi graphics for such a dark and violent game, I still feel that something as simple as using a darker screen tone could help your game feel more like the type of game you want it to be.
*You really, really need to find better sounds for the machine gun firing, shotgun firing, and bullets hitting cover. The RTP absorb sfx really aren't cutting it. GET SOME SOUNDS THAT SOUND LIKE GUNS.
*I feel that considering your game plays like but doesn't have the flashy graphics of your average cabinet/arcade shooter, it might be advantageous for it to have a story better than its current one, which seems like one of those stories hastily slapped onto an cabinet/arcade shooter.

However, I don't want you to feel overwhelmed by negativity. Fenrir is a good looking and relatively playable ABS game in rm2k3, something I have long thought impossible. You've obviously put a lot of work into this progress, Sam, and it shows.